Showing posts with label TED. Show all posts
Showing posts with label TED. Show all posts

Sunday, March 23, 2014

On Angry Feminists (and how more of them should be men)

Why aren't there more men talking about feminism?

This is not nearly as stupid a question as you probably think it is.  Listen to Jackson Katz's talk about how violence against women is a men's issue and you might start to wonder too.

Here. I've even included it for you.  Nope, no excuses now.  Watch it.

People treat feminism as if, in order for the feminists to "win," men have to be destroyed or disempowered.  I'm working on my thesis now, and not one of my sources (except the main text I'm interpreting) are written by men...because men don't talk about feminism.

This is something I have never understood.  Surely, men have mothers, sisters, friends, lovers, daughters, teachers, spouses, mentors, coworkers who are women.  Surely, if the great tragedies of violence against women were directed at these women, they would care.  But men won't often speak about how these individual tragedies relate to a culture that facilitates them.

Even if, by some bizarre situation, a man doesn't have any women in his life whom he cares about, he should still be talking about feminism...because sexism and classic gender norms hurt men too.  Worldwide, suicide is more prevalent among men, despite a higher rate of mental illness in women, because we tell men they can't seek constructive emotional outlets for their feelings.  We treat men like animals and monsters by saying that "boys will be boys" when they hurt each other or others, when some men rape or harrass...we boil "being boys" with being unable to control themselves, like dogs instead of people.  We create a culture that defines rigid stereotypes and spaces for men, and while these may be positions of greater power, they are no less de-humanizing or de-individualizing.

Feminism: it's a men's issue too.  And people need to start talking about it.

Yours,
Rachel Leigh

Wednesday, June 2, 2010

On Gaming

I hope you know what TED is. For the good of all mankind, I hope everyone with internet access knows what TED is. If you don't know what TED is, I hope for the good of all mankind, you go to this webpage (http://www.ted.com/) immediately and find out.

For a quick synopsis, TED is a website devoted to three things: Technology, Entertainment, and Design. The goal of TED is to promote the spread and growth of ideas through brief (usually 20 minutes or less) lectures on anything and everything related to technology, entertainment, and design.

Last year, one of my classes began to integrate TED lectures into the lesson plan, to help foster ideas and generate informed and empowered discussion. And, God, it works. Today, we began watching a talk by a female gamer (yes, they exist, as a matter of fact, according to a study by the Entertainment Software Association in 2004, they make up 34% of all gamers, and 43% of online gamers) who talked about the importance of playing video and online games in mental development in problem solving.

Jane McGonigal, PhD, the Gamer Girl to whom I am referring (smart, beautiful, AND a video game designer), said that she thinks the world's problems could be more easily solved if, worldwide, we spent 21 billion hours a week (that's approximately 1 half-hour per person) in search of gaming's fabled "epic win." This means, of course, that if all 6 billion people on the planet are expected to get their game on, we need...more Gamer Girls.

And this, my friends, is my point: if you know me at all, you know that I think girls can kick ass. From a young age, I was started on video games: Duck Hunt when I was very young, FPS's like Goldeneye 007 as I got older, Super Smash Brothers and its more developed counterpart, SSBB,... To this day, I frequently transport a device I call "The Brick"... a 1989 GameBoy, which, combined with Tetris, Super Mario Brothers, and Pokemon Yellow, served as my childhood.

There's some stigma against girls who play, especially in "guys games" like FPS's and, one of my favorites, Grand Theft Auto. It's almost like we've been relegated to games that need to have fairies or elves or princesses (though Link is pretty awesome and Peach kicks butt) in order to not be looked down on as inferior.

We don't need to be 34% of the gaming population, ladies. When women make up 51% of the WORLD population, we should be making up 51% of the gaming population...though maybe not WoW. I've seen too many people disappear down that path.

Girls...stop the mind games and pick up the video games. You'd be surprised what you can do. And if Jane McGonigal is right...maybe we can even save the world.

Stop reading and start playing,
Rachel Leigh